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How many copies did Speed Limit sell?

Estimated copies sold
≈ 5k–8k
$14k–$37k after Steam's cut $25k–$57k before the cut
from 204 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Speed Limit out and predicted the genre from its 8 similar games. Every figure here, including Speed Limit's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–3.5M
best case 8.6M (Hotline Miami)
The Fast-Paced genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.1M–3.5M copies
≈ $2.7M–$31.9M after Steam's cut
from ~33k reviews
Best case
≈ 6.6M–10.7M copies
Hotline Miami · ≈ $18.0M–$48.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Fast-Paced (4 of 8) and 2D Fighter (3 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $10.
The era
The games you compared span 2012 to 2018, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Action2D Fighter

Sizing up your own game? See what its genre can realistically do before you build it.