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How many copies did Buzludzha VR sell?

Estimated copies sold
≈ 1k–2k
$5k–$12k after Steam's cut $8k–$19k before Steam's cut
from 48 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Buzludzha VR and predicted how it would do from its 8 similar games. Every figure here, including Buzludzha VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 28k–176k
best case 316k (Train Sim World® 2020)
Games like Buzludzha VR

A typical game among these

≈ 28k–176k copies

≈ $245k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Train Sim World® 2020 at ≈ 240k–391k copies, ≈ $859k–$2.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 387 reviews in their first month; the range was 272 to 4k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Open World (4 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $13.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Titanic: The Experience
2017
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$12k–$32k after Steam's cut $22k–$50k before Steam's cut
$3.99
319 reviews
Mixed
SimulationExperience
Feather
2019
Est. copies
≈ 23k–38k
SteamSpy under 20k
Est. revenue
$64k–$172k after Steam's cut $116k–$264k before Steam's cut
$9.99
808 reviews
Very Positive
ExplorationFlight
SimRail - The Railway Simulator
2024
Est. copies
≈ 138k–224k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before Steam's cut
$34.99
6k reviews
Very Positive
TrainsSimulation
UNDER the SAND - a road trip simulator
2020
Est. copies
≈ 40k–65k
SteamSpy under 20k
Est. revenue
$220k–$592k after Steam's cut $400k–$911k before Steam's cut
$19.99
2k reviews
Mostly Positive
DrivingAutomobile Sim
Everything
2017
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
Est. revenue
$549k–$1.5M after Steam's cut $997k–$2.3M before Steam's cut
$14.99
4k reviews
Very Positive
PhilosophicalSimulation
Out of Ore
2022
Est. copies
≈ 104k–170k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$718k–$1.9M after Steam's cut $1.3M–$3.0M before Steam's cut
$24.99
4k reviews
Very Positive
SimulationSandbox
Townsmen VR
2022
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$156k–$419k after Steam's cut $284k–$645k before Steam's cut
$39.99
572 reviews
Very Positive
SimulationStrategy
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$12.99
7k reviews
Mostly Positive
SimulationTrains

Sizing up your own game? See how many copies games in its genre usually sell before you build it.