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How many copies did Buzludzha VR sell?

Estimated copies sold
≈ 1k–2k
$5k–$12k after Steam's cut $8k–$19k before the cut
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Buzludzha VR out and predicted the genre from its 8 similar games. Every figure here, including Buzludzha VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–171k
best case 315k (Train Sim World® 2020)

5 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 27k–171k copies
≈ $237k–$1.3M after Steam's cut
from ~3k reviews
Best case
≈ 240k–391k copies
Train Sim World® 2020 · ≈ $859k–$2.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Open World (4 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $13.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Titanic: The Experience
2017
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$12k–$32k after Steam's cut $22k–$50k before the cut
$3.99
319 reviews
Mixed
SimulationExperience
Feather
2019
Est. copies
≈ 23k–38k
SteamSpy under 20k
Est. revenue
$64k–$171k after Steam's cut $116k–$263k before the cut
$9.99
804 reviews
Very Positive
ExplorationFlight
SimRail - The Railway Simulator
2024
Est. copies
≈ 129k–210k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.1M before the cut
$34.99
5k reviews
Very Positive
TrainsSimulation
Under the Sand REDUX - a road trip simulator
2020
Est. copies
≈ 42k–68k
SteamSpy under 20k
Est. revenue
$230k–$617k after Steam's cut $417k–$950k before the cut
$19.99
2k reviews
Mostly Positive
DrivingAutomobile Sim
Everything
2017
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $994k–$2.3M before the cut
$14.99
4k reviews
Very Positive
PhilosophicalSimulation
Out of Ore
2022
Est. copies
≈ 97k–158k
SteamSpy 100k–200k
Est. revenue
$667k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$24.99
4k reviews
Very Positive
SimulationSandbox
Townsmen VR
2022
Est. copies
≈ 14k–22k
SteamSpy under 20k
Est. revenue
$150k–$404k after Steam's cut $274k–$622k before the cut
$39.99
570 reviews
Very Positive
SimulationStrategy
Train Sim World® 2020
2017
Est. copies
≈ 240k–391k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
Mostly Positive
SimulationTrains

Sizing up your own game? See what its genre can realistically do before you build it.