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wishvane

How big is HOME?

Estimated owners
≈ 96k–155k
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HOME out and predicted the genre from its 8 similar games. Every figure here, including HOME's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16.1M–24.9M
best case 105.0M (Terraria)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 16.1M–24.9M copies
≈ $135.3M–$200.7M after Steam's cut
from ~510k reviews
Best case
≈ 80.0M–130.0M copies
Terraria · ≈ $219.8M–$590.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Open World Survival Craft (3 of 8).
The winners
Winners here lead with Cyberpunk + Open World, priced around $20.
The era
The games you compared span 2011 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Lethal Company
2023
Est. copies
≈ 12.2M–19.9M
SteamSpy 10M–20M
Est. revenue
$33.6M–$90.4M after Steam's cut $61.1M–$139.0M before the cut
$9.99
510k reviews
Overwhelmingly Positive
Online Co-OpHorror
Cyberpunk 2077
2020
Est. copies
≈ 25.4M–41.2M
1.9x vs typical
SteamSpy 20M–50M
Est. revenue
$418.4M–$1125.0M after Steam's cut $760.8M–$1730.7M before the cut
$59.99
961k reviews
Very Positive
CyberpunkOpen World
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies
Terraria
2011
Est. copies
≈ 80.0M–130.0M
3.0x vs typical
SteamSpy 20M–50M
Est. revenue
$219.8M–$590.9M after Steam's cut $399.6M–$909.1M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Hollow Knight
2017
Est. copies
≈ 19.0M–30.9M
SteamSpy 5M–10M
Est. revenue
$78.3M–$210.7M after Steam's cut $142.5M–$324.1M before the cut
$14.99
553k reviews
Overwhelmingly Positive
Fallout 4
2015
Est. copies
≈ 19.8M–32.2M
SteamSpy 10M–20M
Est. revenue
$108.8M–$292.6M after Steam's cut $197.9M–$450.2M before the cut
$19.99
427k reviews
Very Positive
Open WorldPost-apocalyptic
Euro Truck Simulator 2
2012
Est. copies
≈ 48.5M–78.7M
1.8x vs typical
SteamSpy 10M–20M
Est. revenue
$266.4M–$716.2M after Steam's cut $484.3M–$1101.8M before the cut
$19.99
932k reviews
Overwhelmingly Positive
DrivingTransportation
Valheim
2021
Est. copies
≈ 13.3M–21.7M
SteamSpy 10M–20M
Est. revenue
$73.4M–$197.2M after Steam's cut $133.4M–$303.4M before the cut
$19.99
538k reviews
Very Positive
Open World Survival CraftSurvival

Sizing up your own game? See what its genre can realistically do before you build it.