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How many copies did Crush the Industry sell?

Estimated copies sold
≈ 10k–16k
$40k–$109k after Steam's cut $74k–$167k before Steam's cut
from 396 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Crush the Industry and predicted how it would do from its 8 similar games. Every figure here, including Crush the Industry's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 127k–266k
best case 8.3M (Slay the Spire)
Games like Crush the Industry

A typical game among these

≈ 127k–266k copies

≈ $947k–$2.0M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.3M copies, ≈ $43.5M–$116.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 1k to 21k.
The genre you'd be entering
These games
The similar games share Rogue-like (8 of 8) and Roguelike Deckbuilder (8 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $20. The breakout hits carry Singleplayer + Card Game; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dicey Dungeons
2019
Est. copies
≈ 343k–558k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
Dungeons & Degenerate Gamblers
2024
Est. copies
≈ 91k–148k
SteamSpy 100k–200k
Est. revenue
$376k–$1.0M after Steam's cut $683k–$1.6M before Steam's cut
$14.99
4k reviews
Very Positive
Backpack Hero
2023
Est. copies
≈ 212k–344k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$19.99
9k reviews
Very Positive
Replay ValueTurn-Based
Balatro
2024
Est. copies
≈ 5.0M–8.1M
34x vs typical
SteamSpy 2M–5M
Est. revenue
$20.5M–$55.0M after Steam's cut $37.2M–$84.7M before Steam's cut
$14.99
200k reviews
Overwhelmingly Positive
Shogun Showdown
2024
Est. copies
≈ 176k–286k
SteamSpy 200k–500k
Est. revenue
$726k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$14.99
7k reviews
Overwhelmingly Positive
Replay ValueStrategy RPG
Slay the Spire
2019
Est. copies
≈ 6.3M–10.3M
38x vs typical
SteamSpy 5M–10M
Est. revenue
$43.5M–$116.9M after Steam's cut $79.0M–$179.8M before Steam's cut
$24.99
220k reviews
Overwhelmingly Positive
Banners of Ruin
2021
Est. copies
≈ 81k–131k
SteamSpy 200k–500k
Est. revenue
$443k–$1.2M after Steam's cut $805k–$1.8M before Steam's cut
$19.99
3k reviews
Mostly Positive
Astrea: Six-Sided Oracles
2023
Est. copies
≈ 114k–185k
SteamSpy 100k–200k
Est. revenue
$782k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
5k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.