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How many copies did Death and Progress sell?

Estimated copies sold
≈ 720–1k
$592–$2k after Steam's cut $1k–$2k before Steam's cut
from 25 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Death and Progress and predicted how it would do from its 8 similar games. Every figure here, including Death and Progress's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 144k–258k
best case 3.6M (OneShot)
Games like Death and Progress

A typical game among these

≈ 144k–258k copies

≈ $659k–$1.0M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: OneShot at ≈ 2.7M–4.4M copies, ≈ $7.5M–$20.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 735 reviews in their first month; the range was 527 to 5k.
The genre you'd be entering
These games
The similar games share Puzzle (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Story Rich, priced around $11. The breakout hits carry Singleplayer + Story Rich + Great Soundtrack; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.