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How many copies did Crowd Simulator sell?

Estimated copies sold
≈ 16k–26k
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
from 547 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Crowd Simulator and predicted how it would do from its 8 similar games. Every figure here, including Crowd Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 257k–804k
best case 2.4M (Microsoft Flight Simulator (2020) 40th Anniversary Edition)
Games like Crowd Simulator

A typical game among these

≈ 257k–804k copies

≈ $1.7M–$7.8M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Microsoft Flight Simulator (2020) 40th Anniversary Edition at ≈ 1.8M–2.9M copies, ≈ $29.9M–$80.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 1k to 73k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $60.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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