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How many copies did Crowd Simulator sell?

Estimated copies sold
≈ 16k–25k
$13k–$35k after Steam's cut $23k–$53k before the cut
from 544 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crowd Simulator out and predicted the genre from its 8 similar games. Every figure here, including Crowd Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 246k–756k
best case 2.5M (Microsoft Flight Simulator (2020) 40th Anniversary Edition)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 246k–756k copies
≈ $1.6M–$7.3M after Steam's cut
from ~18k reviews
Best case
≈ 1.9M–3.1M copies
Microsoft Flight Simulator (2020) 40th Anniversary Edition · ≈ $31.5M–$84.7M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 1k to 6k reviews in their first month.
Your set
Your set clusters on Simulation (6 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $60.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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