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How many copies did Buried Alive: The Annihilation VR sell?

Estimated copies sold
≈ 570–927
$2k–$6k after Steam's cut $4k–$10k before Steam's cut
from 23 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Buried Alive: The Annihilation VR and predicted how it would do from its 8 similar games. Every figure here, including Buried Alive: The Annihilation VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.3M–6.0M
best case 8.1M (Z1 Battle Royale)
Games like Buried Alive: The Annihilation VR

A typical game among these

≈ 4.3M–6.0M copies

≈ $52.6M–$68.5M after Steam's cut

from ~137k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Z1 Battle Royale at ≈ 6.2M–10.0M copies.

What their first month looked like
About half the games that made it here had over 15k reviews in their first month; the range was 14k to 24k.
The genre you'd be entering
These games
The similar games share Open World (6 of 8) and FPS (5 of 8).
The winners
Winners here lead with Survival + Open World.
When they shipped
The similar games span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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