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wishvane

How many copies did My Waifu Is A Tank Girl! 💕 sell?

Estimated copies sold
≈ 5k–8k
$4k–$11k after Steam's cut $7k–$16k before the cut
from 201 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My Waifu Is A Tank Girl! 💕 out and predicted the genre from its 8 similar games. Every figure here, including My Waifu Is A Tank Girl! 💕's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 843k–937k
best case 11.8M (Assetto Corsa)
The Racing genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 843k–937k copies
≈ $2.7M after Steam's cut
from ~16k reviews
Best case
≈ 9.0M–14.6M copies
Assetto Corsa · ≈ $49.2M–$132.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (5 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $25. The breakout hits carry Action; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Assetto Corsa
2014
Est. copies
≈ 9.0M–14.6M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$49.2M–$132.3M after Steam's cut $89.5M–$203.6M before the cut
$19.99
172k reviews
Very Positive
RacingAutomobile Sim
Cat Goes Fishing
2015
Est. copies
≈ 757k–1.2M
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$6.99
16k reviews
Very Positive
FishingCats
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
9.5x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
The Crewâ„¢ 2
2018
Est. copies
≈ 3.0M–4.9M
6.1x vs typical
SteamSpy 2M–5M
Est. revenue
$24.9M–$67.0M after Steam's cut $45.3M–$103.0M before the cut
$29.99
99k reviews
Mostly Positive
RacingOpen World
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
5.8x vs typical
SteamSpy 2M–5M
Est. revenue
$36.0M–$96.8M after Steam's cut $65.4M–$148.8M before the cut
$39.99
95k reviews
Very Positive
FightingAction
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
5.5x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.0M–$59.2M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
F1® 22
2022
Est. copies
≈ 614k–998k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim
Project CARS
2015
Est. copies
≈ 670k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
14k reviews
Mostly Positive
RacingSimulation

Sizing up your own game? See what its genre can realistically do before you build it.