Sign in
wishvane

How many copies did Space Simulation Toolkit sell?

Estimated copies sold
≈ 13k–22k
$91k–$245k after Steam's cut $166k–$377k before Steam's cut
from 535 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Simulation Toolkit and predicted how it would do from its 8 similar games. Every figure here, including Space Simulation Toolkit's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 771k–6.2M
best case 27.0M (BeamNG.drive)
Games like Space Simulation Toolkit

A typical game among these

≈ 771k–6.2M copies

≈ $8.9M–$65.5M after Steam's cut

from ~51k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 24k reviews in their first month; the range was 13k to 55k.
The genre you'd be entering
These games
The similar games share Physics (8 of 8) and Sandbox (8 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
When they shipped
The similar games span 2014 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 594k–966k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before Steam's cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
3.0x vs typical
SteamSpy 2M–5M
Est. revenue
$21.0M–$56.6M after Steam's cut $38.3M–$87.1M before Steam's cut
$19.99
154k reviews
Overwhelmingly Positive
SandboxSimulation
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before Steam's cut
$9.99
70k reviews
Very Positive
SimulationFunny
Cooking Simulator
2019
Est. copies
≈ 568k–923k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$19.99
20k reviews
Very Positive
SimulationCooking
BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
8.2x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
Hardspace: Shipbreaker
2022
Est. copies
≈ 557k–905k
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before Steam's cut
$34.99
22k reviews
Very Positive
SpaceSci-fi

Sizing up your own game? See how many copies games in its genre usually sell before you build it.