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How big is Project RTD: Random Tower Defense PvP?

Estimated players who have it
≈ 22k–37k
from 906 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Project RTD: Random Tower Defense PvP and predicted how it would do from its 8 similar games. Every figure here, including Project RTD: Random Tower Defense PvP's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 148k–164k
best case 636k (Mechabellum)
Games like Project RTD: Random Tower Defense PvP

A typical game among these

≈ 148k–164k copies

≈ $845k–$1.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Mechabellum at ≈ 485k–788k copies, ≈ $2.0M–$5.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 1k to 11k.
The genre you'd be entering
These games
The similar games share RTS (7 of 8) and Tactical (4 of 8).
The winners
Winners here lead with RTS, priced around $22. The breakout hits carry Military; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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too small to compare
SteamSpy 200k–500k
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Necrosmith
2022
Est. copies
≈ 133k–216k
SteamSpy 500k–1M
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ZombiesAction Roguelike
Bad North: Jotunn Edition
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Est. copies
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3.0x vs typical
SteamSpy 500k–1M
Est. revenue
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WargameVikings
Mechabellum
2024
Est. copies
≈ 485k–788k
4.1x vs typical
SteamSpy 1M–2M
Est. revenue
$2.0M–$5.4M after Steam's cut $3.6M–$8.3M before Steam's cut
$14.99
20k reviews
Very Positive
StrategyMechs
Starship Troopers: Terran Command
2022
Est. copies
≈ 299k–486k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
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$29.99
12k reviews
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StrategyRTS
Diplomacy is Not an Option
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Est. copies
≈ 315k–512k
2.7x vs typical
SteamSpy 200k–500k
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$29.99
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Creeper World 4
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Est. copies
≈ 117k–191k
SteamSpy 200k–500k
Est. revenue
$807k–$2.2M after Steam's cut $1.5M–$3.3M before Steam's cut
$24.99
5k reviews
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Tower DefenseWargame
Cataclismo
2025
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$889k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$29.99
4k reviews
Very Positive
StrategyBase-Building

Sizing up your own game? See how many copies games in its genre usually sell before you build it.