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How many copies did AI War 2 sell?

Estimated copies sold
≈ 45k–73k
$247k–$665k after Steam's cut $450k–$1.0M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid AI War 2 and predicted how it would do from its 8 similar games. Every figure here, including AI War 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.9M–3.3M
best case 20.7M (Sid Meier’s Civilization® VI)
Games like AI War 2

A typical game among these

≈ 2.9M–3.3M copies

≈ $25.6M–$47.0M after Steam's cut

from ~43k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Sid Meier’s Civilization® VI at ≈ 15.8M–25.7M copies, ≈ $260.5M–$700.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Grand Strategy (6 of 8) and Historical (5 of 8).
The winners
Winners here lead with Space + Grand Strategy, priced around $50. The breakout hits carry 4X + Simulation; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stellaris
2016
Est. copies
≈ 8.2M–13.3M
4.5x vs typical
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.6M after Steam's cut $204.7M–$465.6M before Steam's cut
$49.99
197k reviews
Very Positive
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.8M–25.7M
8.8x vs typical
SteamSpy 10M–20M
Est. revenue
$260.5M–$700.4M after Steam's cut $473.7M–$1077.6M before Steam's cut
$59.99
380k reviews
Very Positive
StrategyTurn-Based Strategy
Sid Meier's Civilization® V
2010
Est. copies
≈ 13.3M–21.7M
4.9x vs typical
SteamSpy 10M–20M
Est. revenue
$110.0M–$295.6M after Steam's cut $199.9M–$454.8M before Steam's cut
$29.99
211k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Europa Universalis IV
2013
Est. copies
≈ 8.5M–13.8M
3.1x vs typical
SteamSpy 5M–10M
Est. revenue
$116.6M–$313.5M after Steam's cut $212.0M–$482.3M before Steam's cut
$49.99
134k reviews
Very Positive
Grand StrategyStrategy
Total War: MEDIEVAL II – Definitive Edition
2006
Est. copies
≈ 2.3M–3.8M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before Steam's cut
$19.99
37k reviews
Overwhelmingly Positive
StrategyMedieval
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.7M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$48.6M–$130.7M after Steam's cut $88.4M–$201.1M before Steam's cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Total War: WARHAMMER
2016
Est. copies
≈ 2.2M–3.5M
SteamSpy 1M–2M
Est. revenue
$35.9M–$96.6M after Steam's cut $65.3M–$148.6M before Steam's cut
$59.99
52k reviews
Mostly Positive
StrategyFantasy
STAR WARS™ Empire at War - Gold Pack
2010
Est. copies
≈ 2.7M–4.4M
SteamSpy 1M–2M
Est. revenue
$15.0M–$40.4M after Steam's cut $27.3M–$62.2M before Steam's cut
$19.99
43k reviews
Overwhelmingly Positive
StrategyRTS

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