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How many copies did AI War 2 sell?

Estimated copies sold
≈ 45k–73k
$246k–$661k after Steam's cut $447k–$1.0M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AI War 2 out and predicted the genre from its 8 similar games. Every figure here, including AI War 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–2.8M
best case 19.8M (Sid Meier’s Civilization® VI)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.6M–2.8M copies
≈ $23.2M–$43.7M after Steam's cut
from ~43k reviews
Best case
≈ 15.1M–24.5M copies
Sid Meier’s Civilization® VI · ≈ $248.4M–$667.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Grand Strategy (6 of 8) and Historical (5 of 8).
The winners
Winners here lead with Space + Grand Strategy, priced around $50. The breakout hits carry 4X + Simulation; a typical game here doesn't.
The era
The games you compared span 2006 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Stellaris
2016
Est. copies
≈ 7.8M–12.7M
4.6x vs typical
SteamSpy 2M–5M
Est. revenue
$107.8M–$290.0M after Steam's cut $196.1M–$446.1M before the cut
$49.99
196k reviews
Very Positive
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.1M–24.5M
8.8x vs typical
SteamSpy 10M–20M
Est. revenue
$248.4M–$667.9M after Steam's cut $451.7M–$1027.6M before the cut
$59.99
376k reviews
Very Positive
StrategyTurn-Based Strategy
Sid Meier's Civilization® V
2010
Est. copies
≈ 10.9M–17.8M
4.9x vs typical
SteamSpy 10M–20M
Est. revenue
$90.1M–$242.3M after Steam's cut $163.9M–$372.8M before the cut
$29.99
210k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Europa Universalis IV
2013
Est. copies
≈ 7.1M–11.6M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
$97.9M–$263.2M after Steam's cut $178.0M–$404.9M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy
Total War: MEDIEVAL II – Definitive Edition
2006
Est. copies
≈ 1.9M–3.1M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$24.99
36k reviews
Overwhelmingly Positive
StrategyMedieval
Crusader Kings III
2020
Est. copies
≈ 3.7M–6.1M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$51.4M–$138.2M after Steam's cut $93.5M–$212.7M before the cut
$49.99
142k reviews
Very Positive
StrategyMedieval
Total War: WARHAMMER
2016
Est. copies
≈ 2.1M–3.4M
SteamSpy 1M–2M
Est. revenue
$34.5M–$92.7M after Steam's cut $62.7M–$142.7M before the cut
$59.99
52k reviews
Mostly Positive
StrategyFantasy
STAR WARS™ Empire at War - Gold Pack
2010
Est. copies
≈ 2.2M–3.6M
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.3M–$50.7M before the cut
$19.99
43k reviews
Overwhelmingly Positive
StrategyRTS

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