Sign in
wishvane

How many copies did Time Hacker sell?

Estimated copies sold
≈ 868–1k
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
from 35 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Time Hacker and predicted how it would do from its 8 similar games. Every figure here, including Time Hacker's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 24k–270k
best case 2.2M (SUPERHOT)
Games like Time Hacker

A typical game among these

≈ 24k–270k copies

≈ $164k–$2.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: SUPERHOT at ≈ 1.7M–2.8M copies, ≈ $11.7M–$31.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 364 reviews in their first month; the range was 63 to 779.
The genre you'd be entering
These games
The similar games share VR (7 of 8) and Shooter (6 of 8).
The winners
Winners here lead with FPS + Bullet Time, priced around $25.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bullet Sorrow VR
2017
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$52k–$140k after Steam's cut $95k–$215k before Steam's cut
$19.99
275 reviews
Very Positive
ActionFPS
HARD BULLET
2020
Est. copies
≈ 163k–264k
2.6x vs typical
SteamSpy 50k–100k
Est. revenue
$894k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$19.99
7k reviews
Very Positive
VRGore
BattleGroupVR
2023
Est. copies
≈ 24k–38k
SteamSpy 20k–50k
Est. revenue
$162k–$435k after Steam's cut $294k–$670k before Steam's cut
$24.99
950 reviews
Very Positive
Space SimSpace
Espire 1: VR Operative
2019
Est. copies
≈ 17k–27k
SteamSpy under 20k
Est. revenue
$92k–$248k after Steam's cut $168k–$381k before Steam's cut
$19.99
582 reviews
Mixed
3D PlatformerVR
SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.2M–$48.2M before Steam's cut
$24.99
41k reviews
Very Positive
ActionFPS
SUPERHOT VR
2017
Est. copies
≈ 334k–543k
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before Steam's cut
$24.99
10k reviews
Very Positive
VRShooter
Pistol Whip
2019
Est. copies
≈ 119k–193k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$979k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$29.99
4k reviews
Very Positive
VRAction
A-Tech Cybernetic VR
2020
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$80k–$214k after Steam's cut $145k–$329k before Steam's cut
$14.99
778 reviews
Mixed
VRSci-fi

Sizing up your own game? See how many copies games in its genre usually sell before you build it.