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How many copies did Timeless Paradox VR sell?

Estimated copies sold
≈ 1k–2k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 48 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Timeless Paradox VR out and predicted the genre from its 8 similar games. Every figure here, including Timeless Paradox VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11.5M–30.3M
best case 123.4M (PUBG: BATTLEGROUNDS)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 11.5M–30.3M copies
≈ $141.0M–$282.2M after Steam's cut
from ~428k reviews
Best case
≈ 94.0M–152.8M copies
PUBG: BATTLEGROUNDS
The genre you'd be entering
Your set
Your set clusters on Survival (4 of 8) and Anime (3 of 8).
The winners
Winners here lead with Survival + Shooter.
The era
The games you compared span 2016 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.