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How many copies did Lost In Fantaland sell?

Estimated copies sold
≈ 17k–28k
$66k–$178k after Steam's cut $121k–$274k before Steam's cut
from 695 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lost In Fantaland and predicted how it would do from its 8 similar games. Every figure here, including Lost In Fantaland's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 139k–327k
best case 6.5M (Balatro)
Games like Lost In Fantaland

A typical game among these

≈ 139k–327k copies

≈ $928k–$1.8M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Balatro at ≈ 5.0M–8.1M copies, ≈ $20.5M–$55.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 1k to 21k.
The genre you'd be entering
These games
The similar games share Roguelike Deckbuilder (8 of 8) and Rogue-like (7 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15. The breakout hits carry Singleplayer + Replay Value + Pixel Graphics; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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