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wishvane

How many copies did Lost In Fantaland sell?

Estimated copies sold
≈ 16k–27k
$63k–$169k after Steam's cut $114k–$260k before the cut
from 682 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lost In Fantaland out and predicted the genre from its 8 similar games. Every figure here, including Lost In Fantaland's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 132k–314k
best case 6.1M (Balatro)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 132k–314k copies
≈ $888k–$1.7M after Steam's cut
from ~7k reviews
Best case
≈ 4.7M–7.6M copies
Balatro · ≈ $19.3M–$51.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Roguelike Deckbuilder (8 of 8) and Rogue-like (7 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15. The breakout hits carry Singleplayer + Replay Value + Pixel Graphics; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.