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wishvane

How many copies did Tactical Troops: Anthracite Shift sell?

Estimated copies sold
≈ 1k–2k
$6k–$15k after Steam's cut $10k–$23k before the cut
from 55 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tactical Troops: Anthracite Shift out and predicted the genre from its 8 similar games. Every figure here, including Tactical Troops: Anthracite Shift's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–80k
best case 129k (Colony Ship: A Post-Earth Role Playing Game)
The Turn-Based genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7k–80k copies
≈ $45k–$323k after Steam's cut
from ~813 reviews
Best case
≈ 98k–159k copies
Colony Ship: A Post-Earth Role Playing Game · ≈ $1.1M–$2.9M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 29 to 2k reviews in their first month.
Your set
Your set clusters on Turn-Based (4 of 8) and Sci-fi (3 of 8).
The winners
Winners here lead with Turn-Based + Tactical RPG, priced around $40.
The era
The games you compared span 2007 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Swordhaven: Iron Conspiracy
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Early AccessCRPG
Colony Ship: A Post-Earth Role Playing Game
2023
Est. copies
≈ 98k–159k
5.0x vs typical
SteamSpy 200k–500k
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USC: Counterforce
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MilitaryLocal Co-Op
X-COM: UFO Defense
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Est. copies
≈ 207k–336k
4.9x vs typical
SteamSpy 1M–2M
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X-COM: Terror From the Deep
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Est. copies
≈ 49k–79k
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Very Positive
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Sizing up your own game? See what its genre can realistically do before you build it.