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How many copies did Adios sell?

Estimated copies sold
≈ 34k–55k
$166k–$447k after Steam's cut $302k–$688k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Adios and predicted how it would do from its 8 similar games. Every figure here, including Adios's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 164k–665k
best case 5.5M (Firewatch)
Games like Adios

A typical game among these

≈ 164k–665k copies

≈ $1.6M–$2.6M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Horror (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Firewatch at ≈ 4.2M–6.8M copies, ≈ $22.9M–$61.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 616 to 2k.
The genre you'd be entering
These games
The similar games share Horror (4 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Story Rich + Walking Simulator, priced around $20. The breakout hits carry Walking Simulator + First-Person + Mystery; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Alan Wake's American Nightmare
2012
Est. copies
≈ 688k–1.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.0M before Steam's cut
$8.99
11k reviews
Mostly Positive
ActionAdventure
Her Story
2015
Est. copies
≈ 509k–827k
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before Steam's cut
$9.99
10k reviews
Very Positive
InvestigationTyping
Oxenfree
2016
Est. copies
≈ 504k–820k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$9.99
12k reviews
Very Positive
Story RichChoices Matter
We Went Back
2020
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
Free
Free
5k reviews
Very Positive
Free to PlayHorror
The Suicide of Rachel Foster
2020
Est. copies
≈ 172k–279k
SteamSpy 100k–200k
Est. revenue
$849k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$17.99
7k reviews
Mixed
Observation
2020
Est. copies
≈ 130k–210k
SteamSpy 200k–500k
Est. revenue
$890k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$24.99
5k reviews
Mostly Positive
IndieAdventure
Firewatch
2016
Est. copies
≈ 4.2M–6.8M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$22.9M–$61.5M after Steam's cut $41.6M–$94.6M before Steam's cut
$19.99
100k reviews
Very Positive
AdventureAtmospheric
DARQ: Complete Edition
2019
Est. copies
≈ 121k–196k
SteamSpy 200k–500k
Est. revenue
$664k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$19.99
4k reviews
Very Positive
HorrorDark

Sizing up your own game? See how many copies games in its genre usually sell before you build it.