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How many copies did Keysight sell?

Estimated copies sold
≈ 3k–4k
$22k–$59k after Steam's cut $40k–$91k before Steam's cut
from 107 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Keysight and predicted how it would do from its 8 similar games. Every figure here, including Keysight's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 268k–375k
best case 921k (AudioSurf)
Games like Keysight

A typical game among these

≈ 268k–375k copies

≈ $700k–$2.1M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: AudioSurf at ≈ 702k–1.1M copies, ≈ $1.9M–$5.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 98 reviews in their first month; the range was 40 to 729.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $10. The breakout hits carry Colorful + Music-Based Procedural Generation + Arcade; a typical game here doesn't.
When they shipped
The similar games span 2008 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Melatonin
2022
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$838k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$14.99
8k reviews
Very Positive
RhythmIndie
Sayonara Wild Hearts
2019
Est. copies
≈ 257k–418k
SteamSpy 200k–500k
Est. revenue
$920k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$12.99
9k reviews
Overwhelmingly Positive
Great SoundtrackRhythm
MUSYNX
2018
Est. copies
≈ 207k–336k
SteamSpy 200k–500k
Est. revenue
$227k–$610k after Steam's cut $413k–$939k before Steam's cut
$3.99
7k reviews
Very Positive
RhythmMusic
Incredibox
2021
Est. copies
≈ 148k–241k
SteamSpy 200k–500k
Est. revenue
$203k–$547k after Steam's cut $370k–$841k before Steam's cut
$4.99
6k reviews
Overwhelmingly Positive
CasualRhythm
Audiosurf 2
2015
Est. copies
≈ 295k–480k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before Steam's cut
$14.99
6k reviews
Very Positive
MusicRhythm
AudioSurf
2008
Est. copies
≈ 702k–1.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before Steam's cut
$9.99
11k reviews
Overwhelmingly Positive
MusicRhythm
Beat Hazard
2010
Est. copies
≈ 471k–765k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
OCO
2021
Est. copies
≈ 2k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
$4.99
90 reviews
Very Positive
Precision Platformer2D Platformer

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