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How many copies did Keysight sell?

Estimated copies sold
≈ 3k–5k
$23k–$62k after Steam's cut $42k–$95k before the cut
from 106 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Keysight out and predicted the genre from its 8 similar games. Every figure here, including Keysight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 259k–360k
best case 757k (AudioSurf)

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 259k–360k copies
≈ $681k–$1.9M after Steam's cut
from ~7k reviews
Best case
≈ 577k–937k copies
AudioSurf · ≈ $1.6M–$4.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $10. The breakout hits carry Colorful + Music-Based Procedural Generation + Arcade; a typical game here doesn't.
The era
The games you compared span 2008 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Melatonin
2022
Est. copies
≈ 195k–317k
SteamSpy 200k–500k
Est. revenue
$804k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$14.99
8k reviews
Very Positive
RhythmIndie
Sayonara Wild Hearts
2019
Est. copies
≈ 256k–416k
SteamSpy 200k–500k
Est. revenue
$914k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$12.99
9k reviews
Overwhelmingly Positive
Great SoundtrackRhythm
MUSYNX
2018
Est. copies
≈ 204k–332k
SteamSpy 200k–500k
Est. revenue
$224k–$602k after Steam's cut $407k–$926k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
Incredibox
2021
Est. copies
≈ 145k–235k
SteamSpy 200k–500k
Est. revenue
$199k–$534k after Steam's cut $361k–$822k before the cut
$4.99
6k reviews
Overwhelmingly Positive
CasualRhythm
Audiosurf 2
2015
Est. copies
≈ 280k–455k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
6k reviews
Very Positive
MusicRhythm
AudioSurf
2008
Est. copies
≈ 577k–937k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$9.99
11k reviews
Overwhelmingly Positive
MusicRhythm
Beat Hazard
2010
Est. copies
≈ 387k–629k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
OCO
2021
Est. copies
≈ 2k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$4.99
90 reviews
Very Positive
Precision Platformer2D Platformer

Sizing up your own game? See what its genre can realistically do before you build it.