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How many copies did Block Motion sell?

Estimated copies sold
≈ 248–403
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
from 10 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Block Motion and predicted how it would do from its 8 similar games. Every figure here, including Block Motion's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 211k–324k
best case 311k (while True: learn())
Games like Block Motion

A typical game among these

≈ 211k–324k copies

≈ $1.5M–$1.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: while True: learn() at ≈ 237k–386k copies, ≈ $848k–$2.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 454 reviews in their first month; the range was 252 to 2k.
The genre you'd be entering
These games
The similar games share Puzzle (8 of 8) and Logic (6 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
When they shipped
The similar games span 2011 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SpaceChem
2011
Est. copies
≈ 322k–523k
SteamSpy 1M–2M
Est. revenue
$884k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
The Pedestrian
2020
Est. copies
≈ 152k–247k
SteamSpy 200k–500k
Est. revenue
$835k–$2.2M after Steam's cut $1.5M–$3.5M before Steam's cut
$19.99
6k reviews
Overwhelmingly Positive
PuzzlePuzzle-Platformer
Infinifactory
2015
Est. copies
≈ 121k–197k
too small to compare
SteamSpy 200k–500k
Est. revenue
$833k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$24.99
2k reviews
Very Positive
PuzzleBuilding
Rail Route
2024
Est. copies
≈ 65k–106k
too small to compare
SteamSpy 200k–500k
Est. revenue
$449k–$1.2M after Steam's cut $817k–$1.9M before Steam's cut
$24.99
3k reviews
Very Positive
BuildingManagement
Opus Magnum
2017
Est. copies
≈ 250k–407k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Turing Complete
2021
Est. copies
≈ 144k–233k
SteamSpy 200k–500k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
while True: learn()
2019
Est. copies
≈ 237k–386k
SteamSpy 500k–1M
Est. revenue
$848k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
SHENZHEN I/O
2016
Est. copies
≈ 189k–306k
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.