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How many copies did Dead Event sell?

Estimated copies sold
≈ 4k–7k
from 179 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dead Event and predicted how it would do from its 8 similar games. Every figure here, including Dead Event's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 119k–563k
best case 2.0M (PC Building Simulator)
Games like Dead Event

A typical game among these

≈ 119k–563k copies

≈ $1.2M–$5.0M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 986 reviews in their first month; the range was 65 to 11k.
The genre you'd be entering
These games
The similar games share Immersive Sim (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20.
When they shipped
The similar games span 2019 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ANEURISM IV
2025
Est. copies
≈ 156k–254k
SteamSpy 100k–200k
Est. revenue
$430k–$1.2M after Steam's cut $781k–$1.8M before Steam's cut
$9.99
6k reviews
Mostly Positive
Dystopian Immersive Sim
60 Seconds! Reatomized
2019
Est. copies
≈ 566k–919k
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$9.99
20k reviews
Very Positive
2DChoose Your Own Adventure
Clanfolk
2022
Est. copies
≈ 101k–165k
SteamSpy 200k–500k
Est. revenue
$836k–$2.2M after Steam's cut $1.5M–$3.5M before Steam's cut
$29.99
4k reviews
Very Positive
StrategySimulation
WolfQuest: Anniversary Edition
2025
Est. copies
≈ 332k–539k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before Steam's cut
$29.99
13k reviews
Overwhelmingly Positive
Early AccessLife Sim
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
5.4x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
Sailwind
2021
Est. copies
≈ 59k–96k
SteamSpy 50k–100k
Est. revenue
$326k–$877k after Steam's cut $593k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
Early AccessSailing
TRADER LIFE SIMULATOR
2021
Est. copies
≈ 51k–84k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Mostly Positive
House Party
2022
Est. copies
≈ 383k–623k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before Steam's cut
$24.99
15k reviews
Very Positive
NudityMature

Sizing up your own game? See how many copies games in its genre usually sell before you build it.