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How many copies did Dead Event sell?

Estimated copies sold
≈ 4k–7k
$2k–$6k after Steam's cut $4k–$10k before the cut
from 180 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dead Event out and predicted the genre from its 8 similar games. Every figure here, including Dead Event's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 112k–546k
best case 2.0M (PC Building Simulator)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 112k–546k copies
≈ $1.1M–$4.7M after Steam's cut
from ~10k reviews
Best case
≈ 1.5M–2.5M copies
PC Building Simulator · ≈ $8.3M–$22.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20.
The era
The games you compared span 2019 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Dystopian Immersive Sim
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2.0x vs typical
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2DChoose Your Own Adventure
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StrategySimulation
WolfQuest: Anniversary Edition
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Early AccessLife Sim
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2019
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≈ 1.5M–2.5M
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NudityMature

Sizing up your own game? See what its genre can realistically do before you build it.