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How many copies did Obsidian Prince sell?

Estimated copies sold
≈ 3k–6k
$14k–$38k after Steam's cut $26k–$59k before the cut
from 143 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Obsidian Prince out and predicted the genre from its 8 similar games. Every figure here, including Obsidian Prince's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–229k
best case 410k (Across the Obelisk)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 60k–229k copies
≈ $679k–$1.5M after Steam's cut
from ~4k reviews
Best case
≈ 312k–507k copies
Across the Obelisk · ≈ $1.7M–$4.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Roguelike Deckbuilder (7 of 8).
The winners
Winners here lead with Rogue-like + Fantasy, priced around $20.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.