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How many copies did KARMA: The Dark World sell?

Estimated copies sold
≈ 113k–183k
$774k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left KARMA: The Dark World out and predicted the genre from its 8 similar games. Every figure here, including KARMA: The Dark World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.1M–5.4M
best case 22.7M (No Man's Sky)
Games like KARMA: The Dark World

The middle of these games

≈ 2.1M–5.4M copies

≈ $16.6M–$46.0M after Steam's cut

from ~44k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: No Man's Sky at ≈ 17.3M–28.1M copies, ≈ $285.6M–$767.9M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on First-Person (6 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60.
The era
The games you compared span 2010 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SOMA
2015
Est. copies
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SteamSpy 2M–5M
Est. revenue
$21.2M–$57.0M after Steam's cut $38.5M–$87.7M before the cut
$29.99
53k reviews
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No Man's Sky
2016
Est. copies
≈ 17.3M–28.1M
9.4x vs typical
SteamSpy 5M–10M
Est. revenue
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$59.99
416k reviews
Very Positive
Open WorldOpen World Survival Craft
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≈ 8.8M–14.2M
3.1x vs typical
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