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How many copies did Insurmountable sell?

Estimated copies sold
≈ 24k–40k
$167k–$450k after Steam's cut $304k–$692k before Steam's cut
from 982 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Insurmountable and predicted how it would do from its 8 similar games. Every figure here, including Insurmountable's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 17k–55k
best case 1.2M (Loop Hero)
Games like Insurmountable

A typical game among these

≈ 17k–55k copies

≈ $62k–$338k after Steam's cut

from ~653 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Loop Hero at ≈ 907k–1.5M copies, ≈ $3.7M–$10.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 410 reviews in their first month; the range was 140 to 15k.
The genre you'd be entering
These games
The similar games share Turn-Based Tactics (5 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Tactical + Rogue-like, priced around $15. The breakout hits carry Deckbuilding + Choices Matter + Indie; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Loop Hero
2021
Est. copies
≈ 907k–1.5M
56x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.1M after Steam's cut $6.8M–$15.5M before Steam's cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
Refactor
2022
Est. copies
≈ 12k–19k
SteamSpy 200k–500k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before Steam's cut
$4.99
469 reviews
Very Positive
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island
2024
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$141k–$380k after Steam's cut $257k–$584k before Steam's cut
$39.99
518 reviews
Very Positive
Tales & Tactics
2024
Est. copies
≈ 56k–91k
3.5x vs typical
SteamSpy 100k–200k
Est. revenue
$278k–$747k after Steam's cut $505k–$1.1M before Steam's cut
$17.99
2k reviews
Mostly Positive
Hex GridAuto Battler
Kingdom's Deck
2025
Est. copies
≈ 13k–22k
SteamSpy 20k–50k
Est. revenue
$37k–$100k after Steam's cut $67k–$153k before Steam's cut
$9.99
544 reviews
Mostly Positive
City BuilderBase-Building
Desktop Dungeons: Rewind
2023
Est. copies
≈ 16k–26k
SteamSpy 100k–200k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before Steam's cut
$19.99
653 reviews
Mostly Positive
Turn-BasedRogue-like
Warriors of the Nile
2020
Est. copies
≈ 63k–103k
3.9x vs typical
SteamSpy 200k–500k
Est. revenue
$225k–$606k after Steam's cut $410k–$933k before Steam's cut
$12.99
3k reviews
Mostly Positive
StrategyTurn-Based Combat
Tinyfolks
2022
Est. copies
≈ 27k–44k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$30k–$81k after Steam's cut $55k–$124k before Steam's cut
$3.99
1k reviews
Very Positive
Tactical RPGRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.