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How many copies did Path to Prosperity sell?

Estimated copies sold
≈ 744–1k
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
from 30 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Path to Prosperity and predicted how it would do from its 8 similar games. Every figure here, including Path to Prosperity's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.6M–4.1M
best case 6.9M (Age of Empires II: Definitive Edition)
Games like Path to Prosperity

A typical game among these

≈ 1.6M–4.1M copies

≈ $27.5M–$61.5M after Steam's cut

from ~62k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Age of Empires II: Definitive Edition at ≈ 5.3M–8.6M copies, ≈ $50.7M–$136.2M after Steam's cut.

The genre you'd be entering
These games
The similar games share Base-Building (8 of 8) and RTS (7 of 8).
The winners
Winners here lead with RTS + City Builder, priced around $35.
When they shipped
The similar games span 2012 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Northgard: Definitive Edition
2018
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
$20.1M–$54.1M after Steam's cut $36.6M–$83.2M before Steam's cut
$34.99
69k reviews
Very Positive
StrategyCity Builder
War Selection
2019
Est. copies
≈ 681k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
24k reviews
Very Positive
StrategyBase-Building
Age of Empires II: Definitive Edition
2019
Est. copies
≈ 5.3M–8.6M
3.0x vs typical
SteamSpy 2M–5M
Est. revenue
$50.7M–$136.2M after Steam's cut $92.1M–$209.6M before Steam's cut
$34.99
183k reviews
Very Positive
StrategyRTS
Age of Empires III: Definitive Edition
2020
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
$13.1M–$35.3M after Steam's cut $23.9M–$54.4M before Steam's cut
$34.99
55k reviews
Very Positive
StrategyBase-Building
Mindustry
2019
Est. copies
≈ 813k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before Steam's cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
Age of Empires® III (2007)
2012
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
32k reviews
Very Positive
StrategyRTS
Age of Empires IV: Anniversary Edition
2021
Est. copies
≈ 2.4M–3.9M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$26.1M–$70.3M after Steam's cut $47.5M–$108.1M before Steam's cut
$39.99
96k reviews
Very Positive
StrategyRTS
Age of Empires II (Retired)
2013
Est. copies
≈ 6.5M–10.6M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$35.7M–$96.1M after Steam's cut $65.0M–$147.9M before Steam's cut
$19.99
103k reviews
Overwhelmingly Positive
StrategyRTS

Sizing up your own game? See how many copies games in its genre usually sell before you build it.