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How big is Plasma?

Estimated players who have it
≈ 29k–47k
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Plasma and predicted how it would do from its 8 similar games. Every figure here, including Plasma's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.7M–4.6M
best case 5.0M (Totally Accurate Battle Simulator)
Games like Plasma

A typical game among these

≈ 3.7M–4.6M copies

≈ $23.3M–$45.3M after Steam's cut

from ~94k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Totally Accurate Battle Simulator at ≈ 3.8M–6.2M copies, ≈ $21.0M–$56.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 32k reviews in their first month; the range was 16k to 55k.
The genre you'd be entering
These games
The similar games share Sandbox (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Sandbox + Simulation, priced around $20.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Teardown
2022
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before Steam's cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$23.4M–$63.0M after Steam's cut $42.6M–$96.9M before Steam's cut
$24.99
112k reviews
Very Positive
SimulationDesign & Illustration
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$21.0M–$56.6M after Steam's cut $38.3M–$87.1M before Steam's cut
$19.99
154k reviews
Overwhelmingly Positive
SandboxSimulation
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.9M before Steam's cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$20.0M–$53.8M after Steam's cut $36.4M–$82.8M before Steam's cut
$19.99
75k reviews
Overwhelmingly Positive
TabletopBoard Game
Farming Simulator 22
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before Steam's cut
$19.99
93k reviews
Very Positive
Planet Coaster
2016
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$37.2M–$100.0M after Steam's cut $67.6M–$153.8M before Steam's cut
$44.99
72k reviews
Very Positive
SimulationBuilding
Black Desert
2017
Est. copies
≈ 3.2M–5.3M
SteamSpy 5M–10M
Est. revenue
$8.9M–$24.0M after Steam's cut $16.2M–$36.9M before Steam's cut
$9.99
94k reviews
Mostly Positive
MMORPGMassively Multiplayer

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