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How many copies did Zombie Bar Simulator sell?

Estimated copies sold
≈ 4k–7k
$22k–$60k after Steam's cut $41k–$92k before Steam's cut
from 164 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Zombie Bar Simulator and predicted how it would do from its 8 similar games. Every figure here, including Zombie Bar Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 43k–814k
best case 1.4M (BONEWORKS)
Games like Zombie Bar Simulator

A typical game among these

≈ 43k–814k copies

≈ $404k–$7.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: BONEWORKS at ≈ 1.1M–1.7M copies, ≈ $8.7M–$23.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 353 reviews in their first month; the range was 196 to 24k.
The genre you'd be entering
These games
The similar games share Physics (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Physics, priced around $30.
When they shipped
The similar games span 2016 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
10x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics
Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 594k–966k
6.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before Steam's cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
Kayak VR: Mirage
2022
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$165k–$443k after Steam's cut $300k–$682k before Steam's cut
$22.99
1k reviews
Very Positive
VRRacing
Virtual Rides 3 - Funfair Simulator
2017
Est. copies
≈ 35k–57k
SteamSpy 100k–200k
Est. revenue
$241k–$647k after Steam's cut $438k–$995k before Steam's cut
$24.99
1k reviews
Very Positive
SimulationCasual
Cooking Simulator VR
2021
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$237k–$638k after Steam's cut $431k–$981k before Steam's cut
$19.99
2k reviews
Mostly Positive
Job Simulator
2016
Est. copies
≈ 228k–370k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$19.99
5k reviews
Very Positive
X-Plane 11
2017
Est. copies
≈ 699k–1.1M
5.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before Steam's cut
$29.99
20k reviews
Very Positive
SimulationFlight
Jetborne Racing
2021
Est. copies
≈ 14k–22k
SteamSpy 50k–100k
Est. revenue
$38k–$101k after Steam's cut $68k–$155k before Steam's cut
$9.99
551 reviews
Very Positive
RacingSimulation

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