Sign in
wishvane

How many copies did Dread Nautical sell?

Estimated copies sold
≈ 871–1k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 33 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dread Nautical out and predicted the genre from its 8 similar games. Every figure here, including Dread Nautical's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 550k–2.3M
best case 8.4M (Darkest Dungeon®)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 550k–2.3M copies
≈ $2.9M–$12.4M after Steam's cut
from ~21k reviews
Best case
≈ 6.4M–10.4M copies
Darkest Dungeon® · ≈ $44.1M–$118.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Horror (3 of 8) and Card Game (2 of 8).
The winners
Winners here lead with Turn-Based Combat + Dark Fantasy, priced around $25.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Devil Daggers
2016
Est. copies
≈ 376k–612k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$9.99
9k reviews
Overwhelmingly Positive
FPSDifficult
Darkwood
2017
Est. copies
≈ 847k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.3M–$14.4M before the cut
$14.99
25k reviews
Very Positive
Lobotomy Corporation | Monster Management Simulation
2018
Est. copies
≈ 1.7M–2.7M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.2M after Steam's cut $21.1M–$48.1M before the cut
$24.99
56k reviews
Very Positive
ManagementDifficult
Darkest Dungeon®
2016
Est. copies
≈ 6.4M–10.4M
7.8x vs typical
SteamSpy 2M–5M
Est. revenue
$44.1M–$118.7M after Steam's cut $80.3M–$182.6M before the cut
$24.99
161k reviews
Very Positive
Turn-Based CombatDark Fantasy
UNO
2017
Est. copies
≈ 1.9M–3.0M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Cultist Simulator
2018
Est. copies
≈ 426k–692k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Magicraft
2024
Est. copies
≈ 400k–650k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
$15.99
17k reviews
Very Positive
Action RoguelikeRogue-lite
Garfield Kart
2015
Est. copies
≈ 656k–1.1M
SteamSpy 500k–1M
Est. revenue
$900k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing

Sizing up your own game? See what its genre can realistically do before you build it.