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wishvane

How many copies did Godlike Burger sell?

Estimated copies sold
≈ 25k–41k
$140k–$377k after Steam's cut $255k–$580k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Godlike Burger out and predicted the genre from its 8 similar games. Every figure here, including Godlike Burger's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 48k–168k
best case 309k (Ravenous Devils)
The Cooking genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 48k–168k copies
≈ $165k–$650k after Steam's cut
from ~2k reviews
Best case
≈ 236k–383k copies
Ravenous Devils · ≈ $323k–$869k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Cooking (4 of 8) and Economy (4 of 8).
The winners
Winners here lead with Management + Cooking, priced around $5.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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ManagementSandbox

Sizing up your own game? See what its genre can realistically do before you build it.