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wishvane

How many copies did Alchemy Garden sell?

Estimated copies sold
≈ 26k–42k
$50k–$133k after Steam's cut $90k–$205k before the cut
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Alchemy Garden out and predicted the genre from its 8 similar games. Every figure here, including Alchemy Garden's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 748k–1.4M
best case 1.5M (Slime Rancher 2)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 748k–1.4M copies
≈ $1.9M–$7.6M after Steam's cut
from ~32k reviews
Best case
≈ 1.2M–1.9M copies
Slime Rancher 2 · ≈ $9.7M–$26.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sandbox (3 of 8) and Building (2 of 8).
The winners
Winners here lead with Open World + First-Person, priced around $30.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.