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How big is Bloody Rally Show: Prologue?

Estimated owners
≈ 2k–4k
from 88 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bloody Rally Show: Prologue out and predicted the genre from its 8 similar games. Every figure here, including Bloody Rally Show: Prologue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 180k–557k
best case 1.5M (FlatOut 2)
The Racing genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 180k–557k copies
≈ $999k–$3.9M after Steam's cut
from ~6k reviews
Best case
≈ 1.1M–1.9M copies
FlatOut 2 · ≈ $3.1M–$8.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Racing + Combat Racing, priced around $10.
The era
The games you compared span 2006 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Carmageddon: Max Damage
2016
Est. copies
≈ 141k–229k
SteamSpy 200k–500k
Est. revenue
$659k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$16.99
4k reviews
Mostly Positive
Combat RacingGore
FlatOut
2007
Est. copies
≈ 341k–555k
SteamSpy 100k–200k
Est. revenue
$703k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$7.49
7k reviews
Very Positive
Combat RacingRacing
FlatOut: Ultimate Carnage Collector's Edition
2008
Est. copies
≈ 397k–645k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.7M after Steam's cut $7.9M–$18.1M before the cut
$39.99
8k reviews
Very Positive
Combat RacingRacing
Wreckfest 2
2025
Est. copies
≈ 132k–215k
SteamSpy 50k–100k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before the cut
$34.99
6k reviews
Mostly Positive
RacingSimulation
FlatOut 2
2006
Est. copies
≈ 1.1M–1.9M
3.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
SimplePlanes
2015
Est. copies
≈ 505k–821k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$12.99
11k reviews
Very Positive
FlightSandbox
Fling to the Finish
2024
Est. copies
≈ 34k–55k
SteamSpy 50k–100k
Est. revenue
$185k–$497k after Steam's cut $336k–$764k before the cut
$19.99
1k reviews
Very Positive
PhysicsParty Game
Initial Drift Online
2023
Est. copies
≈ 139k–226k
SteamSpy 100k–200k
Est. revenue
$190k–$512k after Steam's cut $346k–$788k before the cut
$4.99
6k reviews
Mixed
RacingImmersive Sim

Sizing up your own game? See what its genre can realistically do before you build it.