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How many copies did White Day VR: The Courage Test sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $6k–$15k before Steam's cut
from 105 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid White Day VR: The Courage Test and predicted how it would do from its 8 similar games. Every figure here, including White Day VR: The Courage Test's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.8M–5.2M
best case 27.4M (Phasmophobia)
Games like White Day VR: The Courage Test

A typical game among these

≈ 2.8M–5.2M copies

≈ $21.2M–$69.5M after Steam's cut

from ~106k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Phasmophobia at ≈ 20.9M–33.9M copies, ≈ $114.8M–$308.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 27k reviews in their first month; the range was 3k to 114k.
The genre you'd be entering
These games
The similar games share First-Person (7 of 8) and Horror (7 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20. The breakout hits carry Supernatural + Co-op + Online Co-Op; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Phasmophobia
2020
Est. copies
≈ 20.9M–33.9M
8.0x vs typical
SteamSpy 10M–20M
Est. revenue
$114.8M–$308.5M after Steam's cut $208.6M–$474.7M before Steam's cut
$19.99
842k reviews
Very Positive
HorrorOnline Co-Op
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.3M
SteamSpy 2M–5M
Est. revenue
$43.2M–$116.1M after Steam's cut $78.5M–$178.5M before Steam's cut
$59.99
106k reviews
Overwhelmingly Positive
VRFPS
DEVOUR
2021
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.2M after Steam's cut $11.0M–$24.9M before Steam's cut
$9.99
88k reviews
Very Positive
HorrorOnline Co-Op
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.4M–7.1M
SteamSpy 2M–5M
Est. revenue
$24.1M–$64.9M after Steam's cut $43.9M–$99.9M before Steam's cut
$19.99
128k reviews
Overwhelmingly Positive
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before Steam's cut
$39.99
155k reviews
Overwhelmingly Positive
Gorilla Tag
2023
Est. copies
≈ 2.1M–3.5M
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.6M after Steam's cut $21.4M–$48.6M before Steam's cut
$19.99
86k reviews
Very Positive
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
84k reviews
Very Positive
Free to PlayVR
Escape the Backrooms
2025
Est. copies
≈ 4.1M–6.7M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.1M before Steam's cut
$9.99
167k reviews
Very Positive
HorrorMultiplayer

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