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How many copies did White Day VR: The Courage Test sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $6k–$15k before the cut
from 105 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left White Day VR: The Courage Test out and predicted the genre from its 8 similar games. Every figure here, including White Day VR: The Courage Test's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–5.2M
best case 27.3M (Phasmophobia)
Games like White Day VR: The Courage Test

The middle of these games

≈ 2.8M–5.2M copies

≈ $20.9M–$69.0M after Steam's cut

from ~105k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.4M–$307.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 27k reviews in their first month; the spread ran 3k to 114k.
The genre you'd be entering
Your set
Your set clusters on First-Person (7 of 8) and Horror (7 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20. The breakout hits carry Supernatural + Co-op + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
8.0x vs typical
SteamSpy 10M–20M
Est. revenue
$114.4M–$307.5M after Steam's cut $207.9M–$473.1M before the cut
$19.99
839k reviews
Very Positive
HorrorOnline Co-Op
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$43.0M–$115.7M after Steam's cut $78.2M–$177.9M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
DEVOUR
2021
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$9.99
88k reviews
Very Positive
HorrorOnline Co-Op
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.4M–7.1M
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.4M after Steam's cut $43.5M–$99.0M before the cut
$19.99
127k reviews
Overwhelmingly Positive
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$41.9M–$112.7M after Steam's cut $76.2M–$173.4M before the cut
$39.99
154k reviews
Overwhelmingly Positive
Gorilla Tag
2023
Est. copies
≈ 2.1M–3.5M
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.3M–$48.4M before the cut
$19.99
86k reviews
Very Positive
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayVR
Escape the Backrooms
2025
Est. copies
≈ 4.1M–6.7M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$11.2M–$30.2M after Steam's cut $20.4M–$46.5M before the cut
$9.99
165k reviews
Very Positive
HorrorMultiplayer

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