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How many copies did Dawn of the Mexica sell?

Estimated copies sold
≈ 794–1k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 32 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dawn of the Mexica and predicted how it would do from its 8 similar games. Every figure here, including Dawn of the Mexica's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 76k–342k
best case 619k (Tales of Maj'Eyal)
Games like Dawn of the Mexica

A typical game among these

≈ 76k–342k copies

≈ $437k–$1.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Tales of Maj'Eyal at ≈ 471k–766k copies, ≈ $906k–$2.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 939 reviews in their first month; the range was 314 to 2k.
The genre you'd be entering
These games
The similar games share Turn-Based (8 of 8) and Rogue-like (7 of 8).
The winners
Winners here lead with Traditional Roguelike + Rogue-like, priced around $7.
When they shipped
The similar games span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Jupiter Hell
2021
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$362k–$973k after Steam's cut $658k–$1.5M before Steam's cut
$24.99
2k reviews
Very Positive
Rogue-likeTurn-Based
Dungeons of Dredmor
2011
Est. copies
≈ 344k–559k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$756k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like
Cogmind
2017
Est. copies
≈ 70k–113k
SteamSpy 50k–100k
Est. revenue
$479k–$1.3M after Steam's cut $870k–$2.0M before Steam's cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
ADOM (Ancient Domains Of Mystery)
2015
Est. copies
≈ 79k–128k
SteamSpy 20k–50k
Est. revenue
$325k–$875k after Steam's cut $591k–$1.3M before Steam's cut
$14.99
2k reviews
Very Positive
Traditional RoguelikeCRPG
Desktop Dungeons
2023
Est. copies
≈ 59k–95k
SteamSpy 200k–500k
Est. revenue
$242k–$650k after Steam's cut $439k–$1000k before Steam's cut
$14.99
2k reviews
Very Positive
Rogue-likeTurn-Based
One Way Heroics
2014
Est. copies
≈ 233k–378k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$223k–$601k after Steam's cut $406k–$924k before Steam's cut
$3.49
4k reviews
Very Positive
Mystery DungeonSide Scroller
Tales of Maj'Eyal
2013
Est. copies
≈ 471k–766k
3.3x vs typical
SteamSpy 50k–100k
Est. revenue
$906k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
Shattered Pixel Dungeon
2022
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$150k–$404k after Steam's cut $273k–$621k before Steam's cut
$9.99
2k reviews
Overwhelmingly Positive
Traditional RoguelikeDungeon Crawler

Sizing up your own game? See how many copies games in its genre usually sell before you build it.