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How many copies did World Fighting Soccer 22 sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 60 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World Fighting Soccer 22 out and predicted the genre from its 8 similar games. Every figure here, including World Fighting Soccer 22's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 156–695
best case 621k (Momodora: Reverie Under The Moonlight)
The 2D Platformer genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 156–695 copies
≈ $429–$1k after Steam's cut
from ~7 reviews
Best case
≈ 473k–769k copies
Momodora: Reverie Under The Moonlight · ≈ $1.3M–$3.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had under 15 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on 2D Platformer (5 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Metroidvania + 2D Platformer, priced around $10. The breakout hits carry Pixel Graphics + Female Protagonist + Metroidvania; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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