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How many copies did Russian Reality sell?

Estimated copies sold
≈ 792–1k
$2k–$6k after Steam's cut $4k–$10k before the cut
from 30 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Russian Reality out and predicted the genre from its 8 similar games. Every figure here, including Russian Reality's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–3.2M
best case 10.6M (Life is Strange - Episode 1)
The Choices Matter genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.5M–3.2M copies
≈ $9.0M–$11.2M after Steam's cut
from ~63k reviews
Best case
≈ 8.1M–13.2M copies
Life is Strange - Episode 1
The genre you'd be entering
Your set
Your set clusters on Choices Matter (2 of 8) and Episodic (2 of 8).
The winners
Winners here lead with Story Rich + Choices Matter.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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1.6x vs typical
SteamSpy 2M–5M
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≈ 1.7M–2.8M
SteamSpy 1M–2M
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Great Soundtrack2D Platformer
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≈ 614k–998k
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RacingImmersive Sim
UNO
2017
Est. copies
≈ 1.9M–3.0M
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$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
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Card GameMultiplayer
Life is Strange - Episode 1
2015
Est. copies
≈ 8.1M–13.2M
2.8x vs typical
SteamSpy 5M–10M
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175k reviews
Overwhelmingly Positive
Story RichChoices Matter
My Friend Pedro
2019
Est. copies
≈ 816k–1.3M
SteamSpy 1M–2M
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$4.5M–$12.1M after Steam's cut $8.2M–$18.6M before the cut
$19.99
28k reviews
Overwhelmingly Positive
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Life is Strange: Before the Storm
2017
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$16.99
38k reviews
Very Positive
Story RichChoices Matter

Sizing up your own game? See what its genre can realistically do before you build it.