Sign in
wishvane

How many copies did fiction.colors sell?

Estimated copies sold
≈ 1k–2k
$774–$2k after Steam's cut $1k–$3k before the cut
from 57 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left fiction.colors out and predicted the genre from its 8 similar games. Every figure here, including fiction.colors's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–71k
best case 242k (THE LONGING)
Games like fiction.colors

The middle of these games

≈ 50k–71k copies

≈ $259k–$678k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: THE LONGING at ≈ 185k–300k copies, ≈ $761k–$2.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 469 reviews in their first month; the spread ran 21 to 845.
The genre you'd be entering
Your set
Your set clusters on Exploration (7 of 8) and Choose Your Own Adventure (5 of 8).
The winners
Winners here lead with Point & Click + Walking Simulator, priced around $15. The breakout hits carry Point & Click + Idler + 2D; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sumire
2021
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$39k–$105k after Steam's cut $71k–$162k before the cut
$5.99
958 reviews
Overwhelmingly Positive
Choose Your Own AdventureExploration
Road 96: Mile 0
2023
Est. copies
≈ 53k–86k
SteamSpy 100k–200k
Est. revenue
$189k–$507k after Steam's cut $343k–$780k before the cut
$12.96
2k reviews
Mixed
Choose Your Own AdventureExploration
OXENFREE II: Lost Signals
2023
Est. copies
≈ 51k–84k
SteamSpy 200k–500k
Est. revenue
$283k–$760k after Steam's cut $514k–$1.2M before the cut
$19.99
2k reviews
Very Positive
ThrillerSupernatural
The Red Lantern
2021
Est. copies
≈ 55k–90k
SteamSpy 50k–100k
Est. revenue
$381k–$1.0M after Steam's cut $693k–$1.6M before the cut
$24.99
2k reviews
Very Positive
ExplorationDog
THE LONGING
2020
Est. copies
≈ 185k–300k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$14.99
7k reviews
Very Positive
Point & ClickWalking Simulator
G.O.P.O.T.A
2023
Est. copies
≈ 43k–70k
SteamSpy 50k–100k
Est. revenue
$354k–$951k after Steam's cut $643k–$1.5M before the cut
$29.99
2k reviews
Very Positive
Life SimFirst-Person
The Town of Light
2016
Est. copies
≈ 117k–191k
SteamSpy 50k–100k
Est. revenue
$613k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$18.99
3k reviews
Mostly Positive
ExplorationPsychological
THRESHOLD
2024
Est. copies
≈ 33k–54k
SteamSpy under 20k
Est. revenue
$92k–$247k after Steam's cut $167k–$379k before the cut
$9.99
1k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.