Sign in
wishvane

How many copies did fiction.colors sell?

Estimated copies sold
≈ 1k–2k
$774–$2k after Steam's cut $1k–$3k before Steam's cut
from 57 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid fiction.colors and predicted how it would do from its 8 similar games. Every figure here, including fiction.colors's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 50k–73k
best case 243k (THE LONGING)
Games like fiction.colors

A typical game among these

≈ 50k–73k copies

≈ $260k–$690k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: THE LONGING at ≈ 185k–301k copies, ≈ $764k–$2.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 469 reviews in their first month; the range was 21 to 845.
The genre you'd be entering
These games
The similar games share Exploration (7 of 8) and Choose Your Own Adventure (5 of 8).
The winners
Winners here lead with Point & Click + Walking Simulator, priced around $15. The breakout hits carry Point & Click + Idler + 2D; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sumire
2021
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$39k–$105k after Steam's cut $71k–$162k before Steam's cut
$5.99
957 reviews
Overwhelmingly Positive
Choose Your Own AdventureExploration
Road 96: Mile 0
2023
Est. copies
≈ 53k–87k
SteamSpy 100k–200k
Est. revenue
$190k–$511k after Steam's cut $345k–$786k before Steam's cut
$12.96
2k reviews
Mixed
Choose Your Own AdventureExploration
OXENFREE II: Lost Signals
2023
Est. copies
≈ 52k–84k
SteamSpy 200k–500k
Est. revenue
$284k–$762k after Steam's cut $516k–$1.2M before Steam's cut
$19.99
2k reviews
Very Positive
ThrillerSupernatural
The Red Lantern
2021
Est. copies
≈ 57k–93k
SteamSpy 50k–100k
Est. revenue
$395k–$1.1M after Steam's cut $718k–$1.6M before Steam's cut
$24.99
2k reviews
Very Positive
ExplorationDog
THE LONGING
2020
Est. copies
≈ 185k–301k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$764k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
7k reviews
Very Positive
Point & ClickWalking Simulator
G.O.P.O.T.A
2023
Est. copies
≈ 43k–70k
SteamSpy 50k–100k
Est. revenue
$354k–$952k after Steam's cut $644k–$1.5M before Steam's cut
$29.99
2k reviews
Very Positive
Life SimFirst-Person
The Town of Light
2016
Est. copies
≈ 118k–192k
SteamSpy 50k–100k
Est. revenue
$615k–$1.7M after Steam's cut $1.1M–$2.5M before Steam's cut
$18.99
3k reviews
Mostly Positive
ExplorationPsychological
THRESHOLD
2024
Est. copies
≈ 34k–55k
SteamSpy under 20k
Est. revenue
$92k–$248k after Steam's cut $168k–$382k before Steam's cut
$9.99
1k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.