Sign in
wishvane

How many copies did Waves of Steel sell?

Estimated copies sold
≈ 10k–17k
$56k–$151k after Steam's cut $102k–$232k before the cut
from 425 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Waves of Steel out and predicted the genre from its 8 similar games. Every figure here, including Waves of Steel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 746k–3.1M
best case 52.4M (War Thunder)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 746k–3.1M copies
≈ $5.2M–$10.4M after Steam's cut
from ~28k reviews
Best case
≈ 40.0M–64.9M copies
War Thunder
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and War (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

UBOAT
2024
Est. copies
≈ 645k–1.0M
SteamSpy 500k–1M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
Holdfast: Nations At War
2020
Est. copies
≈ 771k–1.3M
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before the cut
$19.99
29k reviews
Very Positive
ShooterFPS
From the Depths
2020
Est. copies
≈ 337k–547k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$24.99
13k reviews
Very Positive
BuildingNaval Combat
Battlefleet Gothic: Armada 2
2019
Est. copies
≈ 316k–513k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$19.99
11k reviews
Mostly Positive
SpaceStrategy
Besiege
2020
Est. copies
≈ 1.4M–2.3M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.9M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
5.6x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
VTOL VR
2017
Est. copies
≈ 744k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.2M–$25.4M before the cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
War Thunder
2013
Est. copies
≈ 40.0M–64.9M
27x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
768k reviews
Mostly Positive
Free to PlaySimulation

Sizing up your own game? See what its genre can realistically do before you build it.