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wishvane

How many copies did Broken Universe - Tower Defense sell?

Estimated copies sold
≈ 7k–12k
$21k–$55k after Steam's cut $37k–$85k before the cut
from 312 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Broken Universe - Tower Defense out and predicted the genre from its 8 similar games. Every figure here, including Broken Universe - Tower Defense's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 720k–1.2M
best case 12.7M (7 Days to Die)
The Base-Building genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 720k–1.2M copies
≈ $3.9M–$8.9M after Steam's cut
from ~19k reviews
Best case
≈ 9.7M–15.7M copies
7 Days to Die · ≈ $119.8M–$322.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Survival (6 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $45. The breakout hits carry Open World Survival Craft + Post-apocalyptic + Voxel; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
21x vs typical
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.7M after Steam's cut $22.1M–$50.3M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Age of Darkness: Final Stand
2025
Est. copies
≈ 254k–413k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.1M before the cut
$27.99
11k reviews
Mostly Positive
Tower DefenseAction RTS
Kingdom: New Lands
2016
Est. copies
≈ 492k–800k
SteamSpy 1M–2M
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before the cut
$14.99
12k reviews
Very Positive
Mindustry
2019
Est. copies
≈ 792k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.8M after Steam's cut $4.0M–$9.0M before the cut
$9.99
27k reviews
Overwhelmingly Positive
Base-BuildingResource Management
Craft The World
2014
Est. copies
≈ 884k–1.4M
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.4M after Steam's cut $8.4M–$19.1M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
Dungeon Defenders
2011
Est. copies
≈ 985k–1.6M
SteamSpy 2M–5M
Est. revenue
$4.1M–$10.9M after Steam's cut $7.4M–$16.8M before the cut
$14.99
19k reviews
Very Positive
MultiplayerOnline Co-Op
The Riftbreaker
2021
Est. copies
≈ 605k–984k
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.7M before the cut
$29.99
24k reviews
Very Positive
Base-BuildingTower Defense

Sizing up your own game? See what its genre can realistically do before you build it.