Sign in
wishvane

How many copies did 魔帝1 Magic Emperor1 sell?

Estimated copies sold
≈ 124–202
$681–$2k after Steam's cut $1k–$3k before Steam's cut
from 5 reviews (5 user reviews)
Only 5 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 魔帝1 Magic Emperor1 and predicted how it would do from its 8 similar games. Every figure here, including 魔帝1 Magic Emperor1's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–25k
best case 315k (Aliya: Timelink)
Games like 魔帝1 Magic Emperor1

A typical game among these

≈ 12k–25k copies

≈ $51k–$275k after Steam's cut

from ~486 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Aliya: Timelink at ≈ 240k–390k copies, ≈ $197k–$530k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 148 reviews in their first month; the range was 71 to 3k.
The genre you'd be entering
These games
The similar games share Visual Novel (8 of 8) and Female Protagonist (6 of 8).
The winners
Winners here lead with Visual Novel, priced around $10. The breakout hits carry Text-Based; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Aliya: Timelink
2024
Est. copies
≈ 240k–390k
20x vs typical
SteamSpy 200k–500k
Est. revenue
$197k–$530k after Steam's cut $359k–$816k before Steam's cut
$2.99
10k reviews
Overwhelmingly Positive
RPGInteractive Fiction
Homicipher
2024
Est. copies
≈ 207k–336k
17x vs typical
SteamSpy 500k–1M
Est. revenue
$796k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$13.99
8k reviews
Overwhelmingly Positive
HorrorOtome
灾厄黑龙与谎言公主
2025
Est. copies
≈ 95k–154k
7.8x vs typical
SteamSpy 100k–200k
Est. revenue
$260k–$698k after Steam's cut $472k–$1.1M before Steam's cut
$9.99
4k reviews
Very Positive
Lost in Secular Love
2016
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$62k–$167k after Steam's cut $113k–$257k before Steam's cut
$9.99
544 reviews
Very Positive
OtomeFemale Protagonist
Psychedelica of the Ashen Hawk
2019
Est. copies
≈ 19k–31k
SteamSpy under 20k
Est. revenue
$157k–$423k after Steam's cut $286k–$651k before Steam's cut
$29.99
663 reviews
Very Positive
OtomeAdventure
Yoshiwara Higanbana
2021
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$149k–$401k after Steam's cut $271k–$617k before Steam's cut
$44.99
486 reviews
Very Positive
AdventureRPG
风起长安:驭骨人
2021
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$28k–$75k after Steam's cut $50k–$115k before Steam's cut
$13.99
291 reviews
Very Positive
CasualRPG
晴末置雨
2022
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$1.99
361 reviews
Mostly Positive
Visual NovelLGBTQ+

Sizing up your own game? See how many copies games in its genre usually sell before you build it.