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How big is What We Pretend To Be?

Estimated players who have it
≈ 422–685
from 17 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid What We Pretend To Be and predicted how it would do from its 8 similar games. Every figure here, including What We Pretend To Be's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 366–4k
best case 10k (The Journey - Episode 1: Whatever This Is)
Games like What We Pretend To Be

A typical game among these

≈ 366–4k copies

≈ $760–$6k after Steam's cut

from ~62 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Immersive Sim (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Journey - Episode 1: Whatever This Is at ≈ 7k–12k copies, ≈ $4k–$11k after Steam's cut.

What their first month looked like
The games that made it here had under 97 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Immersive Sim (4 of 8) and Emotional (3 of 8).
The winners
Winners here lead with Simulation + Choices Matter, priced around $2.
When they shipped
The similar games span 2017 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Journey - Episode 1: Whatever This Is
2021
Est. copies
≈ 7k–12k
4.8x vs typical
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before Steam's cut
$1.99
298 reviews
Very Positive
SimulationChoices Matter
Thing-in-Itself
2017
Est. copies
≈ 4k–7k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before Steam's cut
$2.49
127 reviews
Mostly Positive
EmotionalPhilosophical
The Immaculate Drag
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$1.99
85 reviews
Very Positive
Hypnosis Reveries
2022
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before Steam's cut
$9.99
14 reviews
Positive
First-PersonVR
Dear Friend
2022
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$7–$18 after Steam's cut $12–$28 before Steam's cut
$0.99
1 reviews
1 user reviews
AdventureAction
Realms of Flow
2023
Est. copies
≈ 2k–4k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$10k–$28k after Steam's cut $19k–$43k before Steam's cut
$15.99
96 reviews
Very Positive
RelaxingVR
Nothing DOG
2024
Est. copies
≈ 942–2k
SteamSpy under 20k
Est. revenue
$515–$1k after Steam's cut $937–$2k before Steam's cut
$1.99
38 reviews
Mixed
FaithWholesome
Floating with Spirits
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$102–$275 after Steam's cut $185–$423 before Steam's cut
$4.99
3 reviews
3 user reviews
CasualImmersive Sim

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