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wishvane

How many copies did Agent Intercept sell?

Estimated copies sold
≈ 5k–8k
$13k–$35k after Steam's cut $23k–$53k before the cut
from 189 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Agent Intercept out and predicted the genre from its 8 similar games. Every figure here, including Agent Intercept's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 205k–448k
best case 923k (Need for Speed™ Most Wanted)
The Racing genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 205k–448k copies
≈ $1.3M–$2.7M after Steam's cut
from ~5k reviews
Best case
≈ 703k–1.1M copies
Need for Speed™ Most Wanted · ≈ $3.9M–$10.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Racing + Driving, priced around $20. The breakout hits carry Driving; a typical game here doesn't.
The era
The games you compared span 2006 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Need for Speed™ Most Wanted
2020
Est. copies
≈ 703k–1.1M
5.2x vs typical
SteamSpy 1M–2M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$16.0M before the cut
$19.99
27k reviews
Mostly Positive
RacingMultiplayer
FlatOut 2
2006
Est. copies
≈ 1.1M–1.9M
4.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Tokyo Xtreme Racer
2025
Est. copies
≈ 373k–607k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$49.99
16k reviews
Very Positive
RacingDriving
FlatOut: Ultimate Carnage Collector's Edition
2008
Est. copies
≈ 397k–645k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.7M after Steam's cut $7.9M–$18.1M before the cut
$39.99
8k reviews
Very Positive
Combat RacingRacing
FlatOut
2007
Est. copies
≈ 341k–555k
SteamSpy 100k–200k
Est. revenue
$703k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$7.49
7k reviews
Very Positive
Combat RacingRacing
GRIP: Combat Racing
2018
Est. copies
≈ 156k–254k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
RacingAction
BallisticNG
2018
Est. copies
≈ 113k–184k
SteamSpy 200k–500k
Est. revenue
$467k–$1.3M after Steam's cut $848k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
Gas Guzzlers Extreme
2013
Est. copies
≈ 214k–348k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before the cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat

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