Sign in
wishvane

How many copies did Nevermore: The Chamber Door sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 58 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nevermore: The Chamber Door out and predicted the genre from its 8 similar games. Every figure here, including Nevermore: The Chamber Door's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 255k–334k
best case 7.3M (Dead Cells)
Games like Nevermore: The Chamber Door

The middle of these games

≈ 255k–334k copies

≈ $1.6M–$3.2M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dead Cells at ≈ 5.6M–9.0M copies, ≈ $38.2M–$102.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 273 to 86k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $27. The breakout hits carry Metroidvania + Pixel Graphics + 2D; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
22x vs typical
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Hades II
2025
Est. copies
≈ 3.1M–5.0M
15x vs typical
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.6M after Steam's cut $45.7M–$104.1M before the cut
$29.99
123k reviews
Overwhelmingly Positive
ActionRogue-like
Mortal Shell
2021
Est. copies
≈ 297k–483k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.1M before the cut
$29.99
12k reviews
Mixed
Souls-likeDark Fantasy
NECROPOLIS: BRUTAL EDITION
2016
Est. copies
≈ 193k–314k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$29.99
5k reviews
Mixed
Souls-likeAction Roguelike
Anomaly Agent
2024
Est. copies
≈ 248k–403k
SteamSpy 200k–500k
Est. revenue
$817k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$11.99
10k reviews
Very Positive
Action Roguelike2D Platformer
Going Under
2020
Est. copies
≈ 103k–168k
SteamSpy 200k–500k
Est. revenue
$567k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
Action RoguelikeDungeon Crawler
LET IT DIE
2018
Est. copies
≈ 198k–321k
SteamSpy 1M–2M
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$19.99
7k reviews
Mostly Positive
Free to PlayAction
Windblown
2024
Est. copies
≈ 257k–417k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.