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wishvane

How many copies did Cook-Out sell?

Estimated copies sold
≈ 7k–12k
$39k–$106k after Steam's cut $72k–$163k before the cut
from 289 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cook-Out out and predicted the genre from its 8 similar games. Every figure here, including Cook-Out's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.9M–10.2M
best case 28.9M (Phasmophobia)
The First-Person genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.9M–10.2M copies
≈ $43.3M–$84.1M after Steam's cut
from ~154k reviews
Best case
≈ 22.0M–35.8M copies
Phasmophobia · ≈ $121.1M–$325.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on First-Person (6 of 8) and VR (6 of 8).
The winners
Winners here lead with VR, priced around $20. The breakout hits carry Vehicular Combat + Combat + World War II; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

War Thunder
2013
Est. copies
≈ 40.0M–64.9M
5.0x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
768k reviews
Mostly Positive
Free to PlaySimulation
Half-Life: Alyx
2020
Est. copies
≈ 2.8M–4.5M
SteamSpy 2M–5M
Est. revenue
$45.6M–$122.5M after Steam's cut $82.9M–$188.5M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
Phasmophobia
2020
Est. copies
≈ 22.0M–35.8M
5.4x vs typical
SteamSpy 10M–20M
Est. revenue
$121.1M–$325.6M after Steam's cut $220.2M–$500.9M before the cut
$19.99
834k reviews
Very Positive
HorrorOnline Co-Op
Assetto Corsa
2014
Est. copies
≈ 9.0M–14.6M
SteamSpy 5M–10M
Est. revenue
$49.2M–$132.3M after Steam's cut $89.5M–$203.6M before the cut
$19.99
172k reviews
Very Positive
RacingAutomobile Sim
Escape the Backrooms
2025
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$9.99
156k reviews
Very Positive
HorrorMultiplayer
VRChat
2017
Est. copies
≈ 9.1M–14.9M
1.7x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
266k reviews
Mostly Positive
VRFree to Play
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.1M
SteamSpy 2M–5M
Est. revenue
$41.2M–$110.9M after Steam's cut $75.0M–$170.6M before the cut
$39.99
151k reviews
Overwhelmingly Positive
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–6.9M
SteamSpy 2M–5M
Est. revenue
$23.5M–$63.2M after Steam's cut $42.7M–$97.2M before the cut
$19.99
124k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.