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wishvane

How many copies did Street karate 3 sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 60 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Street karate 3 out and predicted the genre from its 8 similar games. Every figure here, including Street karate 3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 389–4k
best case 18k (Sclash)
The 2D Fighter genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 389–4k copies
≈ $1k–$7k after Steam's cut
from ~41 reviews
Best case
≈ 14k–23k copies
Sclash · ≈ $35k–$94k after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 3 to 142 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on 2D Fighter (6 of 8) and Spectacle fighter (4 of 8).
The winners
Winners here lead with 2D Fighter + Hand-drawn, priced around $9.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

HAYAI
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Est. copies
≈ 6k–10k
6.0x vs typical
SteamSpy under 20k
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$3k–$9k after Steam's cut $6k–$13k before the cut
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ActionScore Attack
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$2k–$6k after Steam's cut $4k–$10k before the cut
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ActionMemes
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Beat 'em upHand-drawn
Sclash
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Est. copies
≈ 14k–23k
14x vs typical
SteamSpy 20k–50k
Est. revenue
$35k–$94k after Steam's cut $63k–$144k before the cut
$8.99
587 reviews
Very Positive
2D FighterHand-drawn
Mega Knockdown
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Est. copies
≈ 2k–3k
1.8x vs typical
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Early AccessFighting
Freyr's Love
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Positive
Pixel GraphicsMythology

Sizing up your own game? See what its genre can realistically do before you build it.