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How many copies did Asteroid Arena sell?

Estimated copies sold
≈ 25–40
$28–$73 after Steam's cut $50–$112 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Asteroid Arena and predicted how it would do from its 8 similar games. Every figure here, including Asteroid Arena's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 569–3k
best case 10k (Thunder Ray)
Games like Asteroid Arena

A typical game among these

≈ 569–3k copies

≈ $746–$8k after Steam's cut

from ~27 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Thunder Ray at ≈ 8k–13k copies, ≈ $32k–$87k after Steam's cut.

What their first month looked like
About half the games that made it here had over 10 reviews in their first month; the range was 2 to 102.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 2D Fighter (6 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Sports + 2D Fighter, priced around $15.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.