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How many copies did Stardust Vanguards sell?

Estimated copies sold
≈ 6k–9k
$6k–$16k after Steam's cut $11k–$25k before the cut
from 120 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stardust Vanguards out and predicted the genre from its 8 similar games. Every figure here, including Stardust Vanguards's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 297k–2.7M
best case 18.5M (Brawlhalla)
The 2D Fighter genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 297k–2.7M copies
≈ $2.1M–$7.2M after Steam's cut
from ~18k reviews
Best case
≈ 14.1M–22.9M copies
Brawlhalla
The genre you'd be entering
The launch
The games that made it here had roughly 2k to 4k reviews in their first month.
Your set
Your set clusters on 2D Fighter (8 of 8) and Fighting (7 of 8).
The winners
Winners here lead with Fighting + 2D Fighter.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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ActionIndie

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