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How many copies did Stardust Vanguards sell?

Estimated copies sold
≈ 6k–10k
$6k–$17k after Steam's cut $12k–$27k before Steam's cut
from 120 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Stardust Vanguards and predicted how it would do from its 8 similar games. Every figure here, including Stardust Vanguards's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 311k–2.7M
best case 18.7M (Brawlhalla)
Games like Stardust Vanguards

A typical game among these

≈ 311k–2.7M copies

≈ $2.2M–$7.3M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Brawlhalla at ≈ 14.2M–23.1M copies.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 2k to 4k.
The genre you'd be entering
These games
The similar games share 2D Fighter (8 of 8) and Fighting (7 of 8).
The winners
Winners here lead with Fighting + 2D Fighter.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lethal League
2014
Est. copies
≈ 339k–552k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$13.99
6k reviews
Very Positive
FightingLocal Multiplayer
Brawlhalla
2017
Est. copies
≈ 14.2M–23.1M
23x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
413k reviews
Mostly Positive
Free to PlayMultiplayer
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
7.0x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before Steam's cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
SpiderHeck
2022
Est. copies
≈ 160k–260k
SteamSpy 500k–1M
Est. revenue
$660k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$14.99
6k reviews
Very Positive
Local MultiplayerPhysics
Rivals of Aether
2017
Est. copies
≈ 1.3M–2.1M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.2M after Steam's cut $19.7M–$44.9M before Steam's cut
$29.99
38k reviews
Overwhelmingly Positive
Fighting2D Fighter
Rivals of Aether II
2024
Est. copies
≈ 248k–404k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.5M before Steam's cut
$29.99
10k reviews
Mostly Positive
FightingMultiplayer
Bopl Battle
2023
Est. copies
≈ 643k–1.0M
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before Steam's cut
$9.99
26k reviews
Overwhelmingly Positive
Multiplayer4 Player Local
Lethal League Blaze
2018
Est. copies
≈ 204k–331k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$19.99
7k reviews
Overwhelmingly Positive
ActionIndie

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