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How many copies did the office simulation sell?

Estimated copies sold
≈ 1k–2k
from 44 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid the office simulation and predicted how it would do from its 8 similar games. Every figure here, including the office simulation's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 19k–64k
best case 3.8M (The Stanley Parable)
Games like the office simulation

A typical game among these

≈ 19k–64k copies

≈ $146k–$391k after Steam's cut

from ~814 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Comedy (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Stanley Parable at ≈ 2.9M–4.7M copies, ≈ $11.9M–$32.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 688 reviews in their first month; the range was 214 to 11k.
The genre you'd be entering
These games
The similar games share Comedy (4 of 8) and Narration (4 of 8).
The winners
Winners here lead with First-Person + Comedy, priced around $25. The breakout hits carry First-Person + Comedy + Walking Simulator; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bugsnax
2022
Est. copies
≈ 237k–385k
12x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before Steam's cut
$24.99
10k reviews
Overwhelmingly Positive
Creature CollectorAdventure
The Stanley Parable
2013
Est. copies
≈ 2.9M–4.7M
56x vs typical
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.4M before Steam's cut
$14.99
46k reviews
Very Positive
ComedyNarration
The Stanley Parable: Ultra Deluxe
2022
Est. copies
≈ 898k–1.5M
44x vs typical
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before Steam's cut
$24.99
36k reviews
Very Positive
Multiple EndingsComedy
Tales of Monkey Island: Complete Season
2009
Est. copies
≈ 51k–84k
SteamSpy 200k–500k
Est. revenue
$212k–$570k after Steam's cut $386k–$877k before Steam's cut
$14.99
814 reviews
Very Positive
Point & ClickAdventure
Through Abandoned: The Underground City
2015
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$81k–$217k after Steam's cut $147k–$335k before Steam's cut
$5.99
1k reviews
Mostly Positive
AdventurePoint & Click
Turbo Kid
2024
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$79k–$212k after Steam's cut $144k–$327k before Steam's cut
$19.99
579 reviews
Very Positive
GoreAction
Naheulbeuk's Dungeon Master
2023
Est. copies
≈ 40k–65k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$276k–$743k after Steam's cut $502k–$1.1M before Steam's cut
$24.99
2k reviews
Mostly Positive
Penguin Helper
2024
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$1.99
525 reviews
Very Positive
CuteRelaxing

Sizing up your own game? See how many copies games in its genre usually sell before you build it.