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How many copies did I Fetch Rocks sell?

Estimated copies sold
≈ 3k–5k
$14k–$36k after Steam's cut $25k–$56k before Steam's cut
from 124 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid I Fetch Rocks and predicted how it would do from its 8 similar games. Every figure here, including I Fetch Rocks's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–4k
best case 563k (Liftoff®: FPV Drone Racing)
Games like I Fetch Rocks

A typical game among these

≈ 2k–4k copies

≈ $10k–$41k after Steam's cut

from ~68 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Liftoff®: FPV Drone Racing at ≈ 429k–697k copies, ≈ $2.4M–$6.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 28 reviews in their first month; the range was 2 to 197.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Flight (8 of 8) and Immersive Sim (6 of 8).
The winners
Winners here lead with Flight + Racing, priced around $18. The breakout hits carry Racing + Sports + Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 429k–697k
209x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Airport Ground Handling Simulator VR
2022
Est. copies
≈ 3k–5k
2.0x vs typical
SteamSpy under 20k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before Steam's cut
$29.99
132 reviews
Mixed
VRFlight
TRYP FPV: Drone Racer Simulator
2022
Est. copies
≈ 80k–130k
48x vs typical
SteamSpy 200k–500k
Est. revenue
$374k–$1.0M after Steam's cut $680k–$1.5M before Steam's cut
$16.99
3k reviews
Very Positive
Early AccessFlight
Go For Launch: Mercury
2021
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before Steam's cut
$9.99
73 reviews
Very Positive
VRSpace Sim
Airline Flight Attendant Simulator VR
2023
Est. copies
≈ 992–2k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
$24.99
40 reviews
Mixed
FlightImmersive Sim
aerofly RC 10 - RC Flight Simulator
2023
Est. copies
≈ 4k–7k
2.4x vs typical
SteamSpy under 20k
Est. revenue
$113k–$303k after Steam's cut $205k–$465k before Steam's cut
$99.99
165 reviews
Mostly Positive
SimulationFlight
Flight Level
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$3.88
48 reviews
Mixed
SimulationEducation
StarbaseSim
2025
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$16.37
62 reviews
Very Positive
SimulationSandbox

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