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How many copies did RaceLeague sell?

Estimated copies sold
≈ 8k–12k
$52k–$141k after Steam's cut $95k–$216k before Steam's cut
from 307 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid RaceLeague and predicted how it would do from its 8 similar games. Every figure here, including RaceLeague's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–23k
best case 563k (Liftoff®: FPV Drone Racing)
Games like RaceLeague

A typical game among these

≈ 2k–23k copies

≈ $14k–$238k after Steam's cut

from ~175 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Liftoff®: FPV Drone Racing at ≈ 429k–697k copies, ≈ $2.4M–$6.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 29 reviews in their first month; the range was 7 to 150.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Racing (7 of 8) and Sports (6 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $20. The breakout hits carry Immersive Sim + First-Person + Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Torque Drift 2
2024
Est. copies
≈ 10k–17k
2.4x vs typical
SteamSpy under 20k
Est. revenue
$58k–$155k after Steam's cut $105k–$238k before Steam's cut
$19.99
422 reviews
Mixed
Early AccessIndie
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 429k–697k
81x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$958k–$2.6M after Steam's cut $1.7M–$4.0M before Steam's cut
$49.99
2k reviews
Mostly Positive
FlightSimulation
MXGP 2020 - The Official Motocross Videogame
2020
Est. copies
≈ 24k–40k
5.6x vs typical
SteamSpy 20k–50k
Est. revenue
$201k–$540k after Steam's cut $365k–$831k before Steam's cut
$29.99
982 reviews
Very Positive
RacingSports
Sailaway III
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$19k–$51k after Steam's cut $35k–$79k before Steam's cut
$15.99
175 reviews
Mostly Positive
SimulationMassively Multiplayer
Creative Continents
2023
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$443–$1k after Steam's cut $805–$2k before Steam's cut
$5.00
13 reviews
Mixed
AdventureCasual
EreaDrone : FPV Drone Simulator
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before Steam's cut
$18.99
84 reviews
Mixed
SimulationRacing
XFlight: FPV Drone Simulator
2026
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before Steam's cut
$24.99
27 reviews
Mostly Positive
SportsSimulation

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