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How many copies did F.I.S.H. sell?

Estimated copies sold
≈ 5k–8k
$11k–$30k after Steam's cut $21k–$47k before Steam's cut
from 208 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid F.I.S.H. and predicted how it would do from its 8 similar games. Every figure here, including F.I.S.H.'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 274k–1.0M
best case 1.2M (Hi-Fi RUSH)
Games like F.I.S.H.

A typical game among these

≈ 274k–1.0M copies

≈ $1.6M–$8.2M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Hi-Fi RUSH at ≈ 893k–1.5M copies, ≈ $7.4M–$19.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 166 to 24k.
The genre you'd be entering
These games
The similar games share Rhythm (5 of 8) and Music (4 of 8).
The winners
Winners here lead with Rhythm + Hack and Slash, priced around $30.
When they shipped
The similar games span 2013 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.