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How many copies did Choice of Life: Middle Ages 2 sell?

Estimated copies sold
≈ 25k–41k
$48k–$129k after Steam's cut $87k–$199k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Choice of Life: Middle Ages 2 and predicted how it would do from its 8 similar games. Every figure here, including Choice of Life: Middle Ages 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 145k–301k
best case 1.1M (Sultan's Game)
Games like Choice of Life: Middle Ages 2

A typical game among these

≈ 145k–301k copies

≈ $837k–$1.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Sultan's Game at ≈ 876k–1.4M copies, ≈ $6.0M–$16.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 143 to 17k.
The genre you'd be entering
These games
The similar games share Card Game (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Tabletop, priced around $25. The breakout hits carry Adventure + Story Rich + Time Management; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Terraformers
2023
Est. copies
≈ 93k–151k
SteamSpy 1M–2M
Est. revenue
$512k–$1.4M after Steam's cut $931k–$2.1M before Steam's cut
$19.99
4k reviews
Very Positive
SimulationProcedural Generation
Cultist Simulator
2018
Est. copies
≈ 433k–704k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before Steam's cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Dune: Imperium
2024
Est. copies
≈ 109k–178k
SteamSpy 100k–200k
Est. revenue
$691k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$22.99
4k reviews
Very Positive
Board GameStrategy
THE GAME OF LIFE 2
2020
Est. copies
≈ 115k–187k
SteamSpy 200k–500k
Est. revenue
$396k–$1.1M after Steam's cut $719k–$1.6M before Steam's cut
$12.49
5k reviews
Mostly Positive
Board GameMultiplayer
Sultan's Game
2025
Est. copies
≈ 876k–1.4M
7.6x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.2M after Steam's cut $10.9M–$24.9M before Steam's cut
$24.99
35k reviews
Very Positive
BOOK OF HOURS
2023
Est. copies
≈ 111k–181k
SteamSpy 200k–500k
Est. revenue
$764k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
4k reviews
Very Positive
RPGCard Game
Reigns
2016
Est. copies
≈ 338k–550k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$278k–$748k after Steam's cut $506k–$1.2M before Steam's cut
$2.99
8k reviews
Very Positive
Choices MatterMedieval
I Was a Teenage Exocolonist
2022
Est. copies
≈ 120k–195k
SteamSpy 200k–500k
Est. revenue
$827k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$24.99
5k reviews
Overwhelmingly Positive
Choices MatterLife Sim

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