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How many copies did PLAYBOOK sell?

Estimated copies sold
≈ 174–282
$478–$1k after Steam's cut $869–$2k before Steam's cut
from 7 reviews (7 user reviews)
Only 7 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid PLAYBOOK and predicted how it would do from its 8 similar games. Every figure here, including PLAYBOOK's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–14k
best case 272k (MUSYNX)
Games like PLAYBOOK

A typical game among these

≈ 4k–14k copies

≈ $51k–$84k after Steam's cut

from ~234 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: MUSYNX at ≈ 207k–336k copies, ≈ $227k–$610k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 60 reviews in their first month; the range was 35 to 448.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rhythm (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $4. The breakout hits carry Anime + Difficult + Indie; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

OhShape
2019
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$45k–$120k after Steam's cut $81k–$185k before Steam's cut
$19.99
282 reviews
Mostly Positive
SportsVR
MUSYNX
2018
Est. copies
≈ 207k–336k
29x vs typical
SteamSpy 200k–500k
Est. revenue
$227k–$610k after Steam's cut $413k–$939k before Steam's cut
$3.99
7k reviews
Very Positive
RhythmMusic
Beat Aim - Rhythm FPS Trainer
2019
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$28k–$75k after Steam's cut $51k–$115k before Steam's cut
$14.99
234 reviews
Very Positive
Early AccessFPS
Maestro
2024
Est. copies
≈ 15k–24k
2.5x vs typical
SteamSpy under 20k
Est. revenue
$101k–$272k after Steam's cut $184k–$418k before Steam's cut
$24.99
593 reviews
Overwhelmingly Positive
VRRhythm
AmazeVR Concerts
2023
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
Free
Free
87 reviews
Mostly Positive
SimulationCasual
Rock Star Life Simulator
2025
Est. copies
≈ 13k–22k
2.3x vs typical
SteamSpy under 20k
Est. revenue
$46k–$124k after Steam's cut $84k–$190k before Steam's cut
$12.49
540 reviews
Very Positive
Life SimMusic
Maestro VR
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$27k–$74k after Steam's cut $50k–$113k before Steam's cut
$29.99
134 reviews
Mixed
Fruit Ninja VR 2
2023
Est. copies
≈ 2k–4k
SteamSpy 50k–100k
Est. revenue
$17k–$45k after Steam's cut $30k–$69k before Steam's cut
$24.99
98 reviews
Mostly Positive
SimulationSingleplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.